Foundations of Game Design
This workshop consists of three sequences of 5 weeks, totalling 15 weeks. Each 5-week sequence costs 200$. A discount is available for those with extenuating circumstances, please contact us. All classes are held on Mondays, from 7-9pm.
- Part 1: Games as systems, February 11 to March 11 (registration covers this sequence)
- Part 2: Games as experience, March 18 to April 15
- Part 3: Finetuning your game, April 22 to May 20
Over 15 weeks, we will explore three distinct aspects of game design. Sign up for all three, or choose the one most relevant to your development as a designer. Each section will provide hands-on design experience. We will make, play, and critique a selection of games to explore important game design concepts. I will teach you formal aspects of being a game designer: how to analyze systems, create engaging player experiences, and work in a creative and iterative design environment.
Part 1: Games As Systems (5 session, February 11 to March 11)
We will learn to look at games and think about them as formal systems. Each week we will focus on a different topic: Rules and Restriction, Game Economies, Probability and Chance, Systems and Feedback Loops. We will take the time to analyze how they exist in the games we know and love. We will then critically and thoughtfully integrating these formal concepts into a game that will be developed over the course of the workshop.
- Monday, February 11, 7:00-9:00pm
- Monday, February 18, 7:00-9:00pm
- Monday, February 25, 7:00-9:00pm
- Monday, March 4, 7:00-9:00pm
- Monday, March 11, 7:00-9:00pm
Note: A week-by-week curriculum will be posted here soon.
Part 2: Games As Experience (5 session, March 18 to April 15)
We will look at games and think about them as experiences. How do people interact with our games? How does our design impact players? Each week we will focus on a different topic: Playtesting, Rewards and Motivation, Goals and Loss Aversion, Games as Art, and Flow State.
Part 3: Finetuning Your Game (5 session, April 22 to May 20)
Come with a game you have already designed! Each week we will focus on refining one aspect of your game: Systems Design, Object Design, Tutorialization, Balancing and Pitching. There will be a heavy focus on playtesting, critique and iterating as you work towards a final product.
About Allison Cole
I’m an artist and game designer from Montreal with an MFA in Interactive Digital Media from New York University. I got my start making digital games with Tweed Couch Games, but have settled into my true love: playful immersive theatre. Anytime I can rig an Arduino to surprise you, I will. I am currently working at on Anthology of Intimacy, a series of Live Action Roleplays about intimacy created through collaborative design. I teach Game Design at Sheridan College.