In
When:
March 19, 2019 @ 7:00 pm – 9:00 pm
2019-03-19T19:00:00-04:00
2019-03-19T21:00:00-04:00
Where:
Sur Place Media
5585 Avenue du Parc
Montréal, QC H2V 4H2, Montréal
QC H2V 4H2
Contact:
Sur Place Media
Foundations of Game Design, Part 2: Games As Experience (5 weeks) @ Sur Place Media | Montréal | QC | CA

Foundations of Game Design

Watch a video trailer for this workshop: click here.

This workshop consists of three sequences of 5 weeks, totalling 15 weeks. Each 5-week sequence costs 200$. A discount is available for those with extenuating circumstances, please contact us. All classes are held on Mondays, from 7-9pm.

  • Part 1: Games as systems, February 11 to March 11 
  • Part 2: Games as experience, March 19 to April 16  (registration covers this sequence)
  • Part 3: Finetuning your game, April 29 to May 27

Over 15 weeks, we will explore three distinct aspects of game design. Sign up for all three, or choose the one most relevant to your development as a designer. Each section will provide hands-on design experience. We will make, play, and critique a selection of games to explore important game design concepts. I will teach you formal aspects of being a game designer: how to analyze systems, create engaging player experiences, and work in a creative and iterative design environment.

Part 2: Games As Experience (5 sessions, Tuesdays, March 19 to April 16)

We will look at games and think about them as experiences. How do people interact with our games? How does our design impact players? Each week we will focus on a different topic: Playtesting, Rewards and Motivation, Goals and Loss Aversion, Games as Art, and Flow State.

  • Tuesday, March 19, 7:00-9:00pm
  • Tuesday, March 26, 7:00-9:00pm
  • Tuesday, April 2, 7:00-9:00pm
  • Tuesday, April 9, 7:00-9:00pm
  • Tuesday, April 16, 7:00-9:00pm

ALSO BEING OFFERED

Part 1: Games As Systems (5 session, February 11 to March 11)

We will learn to look at games and think about them as formal systems. Each week we will focus on a different topic: Rules and Restriction, Game Economies, Probability and Chance, Systems and Feedback Loops. We will take the time to analyze how they exist in the games we know and love. We will then critically and thoughtfully integrating these formal concepts into a game that will be developed over the course of the workshop.

Part 3: Finetuning Your Game (5 session, Mondays, April 29 to May 27)

Come with a game you have already designed! Each week we will focus on refining one aspect of your game: Systems Design, Object Design, Tutorialization, Balancing and Pitching. There will be a heavy focus on playtesting, critique and iterating as you work towards a final product.

About Allison Cole

I’m an artist and game designer from Montreal with an MFA in Interactive Digital Media from New York University. I got my start making digital games with Tweed Couch Games, but have settled into my true love: playful immersive theatre. Anytime I can rig an Arduino to surprise you, I will. I am currently working at on Anthology of Intimacy, a series of Live Action Roleplays about intimacy created through collaborative design. I have taught Game Design at Sheridan College.

 

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